Revision 35, 1.0 KB
(checked in by trnewman, 16 years ago)
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adding c++
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1 | // Implementation of the ServerSocket class |
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2 | |
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3 | #include "ServerSocket.h" |
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4 | #include "SocketException.h" |
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5 | |
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6 | |
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7 | ServerSocket::ServerSocket ( int port ) |
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8 | { |
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9 | if ( ! Socket::create() ) |
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10 | { |
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11 | throw SocketException ( "Could not create server socket." ); |
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12 | } |
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13 | |
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14 | if ( ! Socket::bind ( port ) ) |
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15 | { |
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16 | throw SocketException ( "Could not bind to port." ); |
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17 | } |
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18 | |
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19 | if ( ! Socket::listen() ) |
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20 | { |
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21 | throw SocketException ( "Could not listen to socket." ); |
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22 | } |
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23 | } |
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24 | |
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25 | ServerSocket::~ServerSocket() |
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26 | { |
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27 | } |
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28 | |
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29 | |
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30 | const ServerSocket& ServerSocket::operator << ( const std::string& s ) const |
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31 | { |
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32 | if ( ! Socket::send ( s ) ) |
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33 | { |
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34 | throw SocketException ( "Could not write to socket." ); |
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35 | } |
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36 | |
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37 | return *this; |
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38 | |
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39 | } |
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40 | |
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41 | |
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42 | const ServerSocket& ServerSocket::operator >> ( std::string& s ) const |
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43 | { |
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44 | if ( ! Socket::recv ( s ) ) |
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45 | { |
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46 | throw SocketException ( "Could not read from socket." ); |
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47 | } |
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48 | |
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49 | return *this; |
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50 | } |
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51 | |
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52 | void ServerSocket::accept ( ServerSocket& sock ) |
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53 | { |
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54 | if ( ! Socket::accept ( sock ) ) |
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55 | { |
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56 | throw SocketException ( "Could not accept socket." ); |
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57 | } |
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58 | } |
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