Revision 35, 1.0 KB
(checked in by trnewman, 16 years ago)
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adding c++
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[35] | 1 | // Implementation of the ServerSocket class |
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| 2 | |
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| 3 | #include "ServerSocket.h" |
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| 4 | #include "SocketException.h" |
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| 5 | |
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| 6 | |
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| 7 | ServerSocket::ServerSocket ( int port ) |
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| 8 | { |
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| 9 | if ( ! Socket::create() ) |
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| 10 | { |
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| 11 | throw SocketException ( "Could not create server socket." ); |
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| 12 | } |
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| 13 | |
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| 14 | if ( ! Socket::bind ( port ) ) |
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| 15 | { |
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| 16 | throw SocketException ( "Could not bind to port." ); |
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| 17 | } |
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| 18 | |
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| 19 | if ( ! Socket::listen() ) |
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| 20 | { |
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| 21 | throw SocketException ( "Could not listen to socket." ); |
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| 22 | } |
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| 23 | } |
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| 24 | |
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| 25 | ServerSocket::~ServerSocket() |
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| 26 | { |
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| 27 | } |
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| 28 | |
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| 29 | |
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| 30 | const ServerSocket& ServerSocket::operator << ( const std::string& s ) const |
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| 31 | { |
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| 32 | if ( ! Socket::send ( s ) ) |
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| 33 | { |
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| 34 | throw SocketException ( "Could not write to socket." ); |
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| 35 | } |
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| 36 | |
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| 37 | return *this; |
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| 38 | |
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| 39 | } |
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| 40 | |
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| 41 | |
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| 42 | const ServerSocket& ServerSocket::operator >> ( std::string& s ) const |
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| 43 | { |
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| 44 | if ( ! Socket::recv ( s ) ) |
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| 45 | { |
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| 46 | throw SocketException ( "Could not read from socket." ); |
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| 47 | } |
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| 48 | |
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| 49 | return *this; |
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| 50 | } |
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| 51 | |
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| 52 | void ServerSocket::accept ( ServerSocket& sock ) |
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| 53 | { |
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| 54 | if ( ! Socket::accept ( sock ) ) |
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| 55 | { |
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| 56 | throw SocketException ( "Could not accept socket." ); |
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| 57 | } |
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| 58 | } |
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